P/01Motion Design
invincible vs
Main title sequence — hand-drawn type intercut with long exposure plates.
7-ish years of kerning letters until they crack, pushing easing curves past the preset list, and arguing about the exact frame a logo should land. I work with studios, agencies and the occasional niche internet micro celebrity, from first scribble to final delivery.
If it moves, I probably want to make it move better.
Main title sequence — hand-drawn type intercut with long exposure plates.
Creative direction across the whole development of Subliminal — concept, design, direction, and delivery.
Graphics across multiple Blumhouse Games titles — cut to scare on the second look not the first.
Motion design for Arkheron — Bonfire Games.
Motion design for New World: Aeternum — Nighthaven.